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DEVELOPING STUDENT’S VOCABULARY MASTERY DURING THE COVID-19 PANDEMIC BY USING BLIND FOLD GAMES IN ONLINE STUDY CLASS
This study investigated about developing students’ vocabulary mastery during the Covid-19 pandemic by using blindfold games in online study class. The main problem of this study is to see is there significant improvement or not after the students were taught vocabulary by using blind fold game. The objective of this study is to find out whether Blind fold Games significantly improve the students’ vocabulary achievement. This study used pre-experimental with one group pretest posttest design. The population of this study is the 11th grade student major of Hotel of SMK Madyatama Palembang which is divided into two classes with a total number 56 students. This study used random sampling by 28 samples from population. The data were collected through test and analyzed by using wilcoxon test formula. From the result of this study, it was found that Asymp.Sig (2-tailed) of the wilcoxon test is 0.000. Because of 0.000 lower than 0.05 of significance level (0.000 < 0.05) so that, Ha accepted and Ho rejected. It means that 11th grade students of SMK Madyatama Palembang have significant improvement in vocabulary achievement.
SK00000115 | Perpustakaan Pusat Unitas (Keguruan dan Ilmu pendidikan) | Tersedia |
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